Training Stats and Skills
Training Stats
The basic stats (str, dex, int) of a character depend on the selected race and profession. As the character’s level increases, the player has the opportunity to further train their basic attributes. With each level-up, the character gains the ability to increase their stats.

- Here you see the current Stat CAP, i.e., the maximum possible sum of stats.
- These arrows (lock) are used to manage the growth of your character’s stats. An upward arrow means the attribute will increase, a downward arrow means it will decrease, and the lock locks the attribute. If you've reached your stat cap, you can only increase a stat at the expense of another.
- Here you see the current values of your attributes, from top to bottom – strength, dexterity, intelligence.
The training itself consists of using skills (healing, archery, crafting, etc.). Every skill increases all stats, but at different rates. For example, lumberjacking, wrestling, and combat skills generally increase strength. Magic, scroll writing, etc. train intelligence faster. Healing and archery train dexterity the most. Individual attributes do not have a hard limit, meaning you can train them as much as you like.
Training Skills
Every time you level up, you receive several skill points. The number you get is based on the formula (10 + 2 * level).

This is the information panel for your character, and you can open it using the command .exp
. It shows your current progress toward the next level, experience, level, and more…
- This button opens the skill panel (see below).
- This button closes the panel.

If you want to improve a skill, you first need to raise it. You do this by first clicking on the skill group (1) and then on the desired skill (2).

Here you see the current maximum level of the skill (2), which you can increase using the arrow (1). Increasing it costs skill points, and the higher you want to raise the skill, the more points it consumes.
Level | Cost |
---|---|
0–9 | 1 |
10–19 | 2 |
20–29 | 3 |
30–39 | 4 |
40–49 | 5 |
50–59 | 6 |
60–69 | 7 |
70–79 | 8 |
80–89 | 9 |
90–99 | 10 |
100–125 | 11 |
Maximum Skill Level
Each skill is limited based on the profession and the level purchased from a trainer.

To purchase a skill, approach a vendor NPC and click them once (1) to bring up the NPC menu, where you select “Train [skill name]” (2), in our case Healing.

Then a confirmation window will appear.
- Displays the name of the skill you wish to train.
- Displays the skill level you will be trained to.
- Displays the current training cost for this skill.
- This button confirms the training.
- This button cancels the training.
Skills can only be trained gradually.
Once trained, the upper limit for that skill in the skill menu will be increased, allowing you to continue training it.