Royal Battles

Royal battles combine PvM and PvP elements. They always take place on a confined area of 100x50 squares, randomly located throughout the world. Two teams face off against each other. A necessary condition for victory is to complete the task (killing selected monsters) and bring back at least one statue. If a team fails to meet this condition, it automatically loses. If both teams complete the condition, the winner is the one who brought back more statues.

Each team has a statue at the edge on their side of the territory. You need to run to the opponent’s side, find the pedestal where the statue stands, and pick it up (double-click). You cannot pick up the statue while mounted, in stealth, or transformed (except as a bear). Likewise, you cannot hide, transform, mount a horse, or teleport while holding the statue. At the moment you pick up the statue, all players in the battle have their skills reduced (30 + 2 * level), stats (105 + 3 * level), and abilities adjusted to the lowest-level player in the battle. Stats are reduced starting from the highest and gradually equalized. At the same time, your character will glow orange to enemies to show that you are carrying the statue. You must turn it in at your own statue (double-click). If your statue is stolen, you must first kill the thief. After killing a player, the statue always returns to the pedestal. If you manage to bring the statue back, your team earns a point. After statues are returned, skills and stats are restored.

You start a battle by purchasing a scroll from a banker and scheduling it for a specific time. When the battle starts, registered players are randomly divided into two teams. They can then teleport into the battle (open the scroll and click the button). To teleport, you must be near any resurrection cross. All your pets will teleport with you. Teleportation happens to a random spot on your side.

If your character dies, their spirit will be transferred back to where you entered the battle. Upon revival, you do not lose any experience and keep all your items (you cannot lose items in the battle). You can return to the battle again using a scroll, but must wait 10 seconds. Players in the battle are identified by their colors. Green are your team members you cannot attack. Red are regular enemies you can attack. Orange is an enemy carrying the statue whom you must kill. Blue is a teammate carrying the flag. Yellow are enemies who are 5 levels higher or lower than you (applies up to level 40). You cannot attack yellow enemies until someone picks up the statue. At that moment, skills and stats are lowered, yellow enemies turn red, and you can attack them. After statues are returned, they become yellow again.

Each battle lasts 5 minutes. However, if both sides complete the task and no team leads by 2 or more points, the battle is repeatedly extended by another 5 minutes. A maximum of 20 players can register for each battle. Battles must be scheduled at least 2 minutes in advance. There are several types of battles. Further restrictions and rewards depend on the type, see the table. Note that each battle has a minimum number of players and a minimum level. If you do not gather enough players, the battle is automatically canceled and your scroll is returned for reuse. Only players meeting the minimum level or higher may register. Only the winning side receives monetary rewards. If you win, you get paid royally. It is a great way to earn money. Besides money, you get some experience even if you lose, but only if you complete the task. For victory, you earn AP (Arena Points), equivalent to DP (Dungeon Points), which serve as the score.

Difficulty Min. Level Min. Players Price Experience Gold AP
for Apprentices 1 2 500 500 5,000 50
for Novices 10 4 1,000 1,000 10,000 100
for Bachelors 20 6 2,000 1,500 20,000 500
for Masters 30 8 3,000 2,000 30,000 1,000
for Grandmasters 40 10 4,000 2,000 40,000 5,000
for Veterans 50 12 8,000 2,000 80,000 10,000
for Legends 60 14 16,000 2,000 160,000 50,000

For the best players in the arena, battle belts are prepared as rewards, which increase Swing Speed Increase (SSI) and Spell Damage Increase (SDI). To obtain them, you need to rank among a certain percentage of the best players and simultaneously reach a minimum number of AP. The conditions are evaluated after each reset, and the belt is automatically added or removed from the inventory depending on whether you meet the conditions.

Name SSI SDI Min. AP Ranking
Grandmaster Battle Belt 10% 10% 1,000 top 50% of players
Veteran Battle Belt 20% 20% 10,000 top 20% of players
Legend Battle Belt 40% 40% 100,000 top 5% of players